Skip to content

People transformation

Performance Simulator: learning from real situations

Simulation-based training: web- and video-based learning that uses real work situations to reflect on and develop the competencies a job requires.

Performance Simulator: learning from real situations
  • Siemens
  • Porsche
  • Bayer
  • BASF
  • Henkel
  • Sony
  • Metro Group
  • McDonald’s
  • E.ON
  • Dräger
  • Sennheiser
  • Schüco
  • WIKA
  • Currenta

The Performance Simulator is a simulation-based training tool that combines experiential, situational and competency-based learning in a digital environment. It starts from the requirements of a specific job. Videos and real-life situations create a setting in which knowledge, attitudes and skills can be looked at together.

What you come away with

  • A competency framework tailored to the job
  • Observation criteria for knowledge, attitudes and skills
  • A basis for choosing suitable learning situations and reflecting on competencies

How we work

  1. 01

    Choose the situation

    Identify the target group and business-critical tasks with the subject experts responsible.

  2. 02

    Design the learning case

    Turn real situations into vignettes and decision paths.

  3. 03

    Simulate

    Practise alternative courses of action and get feedback.

  4. 04

    Check transfer

    Reflect on experiences together and observe how they are applied at work.

From the task to observable competencies

A competency model describes what people need to know, want and be able to do in their specific job. We develop tailored models that reflect the organisation’s requirements and particular features. Observation criteria make clear how a competency shows in a real work situation.

Learning through situations and videos

The approach uses a web- and video-based learning environment. Working through situations links experience with the learning task. This allows technical knowledge, attitudes and practical skills to be reflected on together.

A simulation only becomes relevant when it reflects decisions from the target group’s actual work.

Linking reflection with competency development

The approach is designed both to assess and to develop competencies. Which capabilities take centre stage depends on the job and the competency model. The digital learning environment combines situational, experiential and competency-based learning.

Book an initial call

Turning critical work situations into learning cases

The Performance Simulator is a computer- and media-supported, interactive learning concept. The starting point is target groups and their concrete performance situations: which decisions or conversations are critical to success for the task? The situations are described as vignettes and prepared for a simulation. Learners experience alternative courses of action in a digital environment and receive feedback on their decisions from a virtual coach.

Read more

We distinguish between experience-oriented, competence-based and situation-related learning. What matters is closeness to the actual work. A generic scene with an arbitrary company background would miss precisely the specific requirements. We therefore clarify with subject-matter owners and learners which situations are representative and which competences can be observed in them.

Combining simulation with reflection and practice

The simulator is combined with supplementary e-learning and reflective face-to-face formats. After a digital exercise, participants can discuss their decisions and try out what they have learned in their everyday work. Managers and people development examine what support is needed for this. Production includes steps such as scene design, recording of real situations and technical provision.

Read more

Arbeitsergebnisse: Ein auf die Tätigkeit bezogener Kompetenzrahmen; Beobachtungskriterien für Wissen, Haltungen und Fertigkeiten; Eine Grundlage für die Auswahl passender Lernsituationen und die Reflexion von Kompetenzen.

We clarify the target group, skills needs, available scenarios and technical delivery. The platform, access and integrations that can be used are agreed for each assignment.

Several steps lead from the learning need to the simulator. First, focus groups and their critical situations are identified. Subject experts describe the required behaviour and possible decisions in vignettes. From these, digital learning scenes are created in which participants try out alternative courses of action. A virtual coach explains the cases and gives feedback. The simulator combines experiential, competence-based and situational learning. These labels are only valuable if the simulation reflects a real task of the target group.

A generic scene can supplement a training course, but cannot explain a company's specific requirements. After the digital exercise, decisions are reflected on and applied in practice. Supplementary face-to-face formats or e-learning can be useful for this. Before a new assignment, the tool, rights of use, technical infrastructure and the appropriate way of measuring success are examined. The professional core remains the practice of relevant work situations.

A possible project sequence consists of simulator design, production and competence development. Already at the design stage, it must be clear which decision is practised in a scene and what feedback makes professional sense. In production, the situations are portrayed in such a way that learners recognise them from their working context. In the subsequent competence development, results are not assessed in isolation, but combined with other learning formats and actual application. Technical implementation and availability are checked for every new assignment.

A learning scene should contain precisely the decision in which the desired competence shows itself in everyday work. Only then is its feedback professionally useful.

The Performance Simulator develops learning cases from situations that are relevant to success. The client and people with knowledge of the work first select a target group and recurring decision situations. These are described as vignettes and translated into alternative courses of action. In the simulator, a person can try out decisions and receive feedback from a virtual coach.

The experiences are then discussed and related to the real task. The quality of the learning case depends on whether the situation is genuinely significant for the target group. We therefore examine not only the use of the format, but also its later application at work. Which technical version and which functions are available today must be clarified before a current offer is made.

One application example comes from the field of education. Under the title “Leading in the classroom” (Führen im Unterricht), a simulator shows short, concise film scenes from everyday school life: a situation escalating in the corridor, a mobile phone in class, an explanation that does not get through, or a conversation with parents. Three questions arise for each scene. Did the teacher perceive what it was about? Did they engage in resonance? Were they able to bring about a solution? The basis is a model of how learning works in which a trusting relationship dialogue is the precondition for the learning dialogue to take effect.

The scenes serve as prompts for peer dialogue: teachers experience how differently they perceive the same situation and learn from one another. The simulator is explicitly not an assessment. In a suitable learning setting, it leads up to the stage of conscious competence; an internalised attitude only develops through a shared language, continuous practice and peer exchange. In this example, the simulator is therefore designed as a system intervention and embedded in a structured programme with an introductory day, accompanying materials and guidance. Individual competence training with single-user access was explicitly not intended.

Frequently asked questions

Where has the Performance Simulator been used?

For BASF SE, we created the Glysantin training simulator, one of the twelve finalists for the 2011 European Award for Technology Supported Learning. In teacher education, we use the Performance Simulator with East China Normal University (ECNU) in Shanghai: as part of a Chinese Ministry of Education reform initiative, learning scenes from school life have been produced since 2014 to prepare teachers for using digital media in class.

What does the Performance Simulator simulate?

Concrete work and decision situations that matter to a specific target group. The starting point is the critical decisions or conversations in a job; these are written up as vignettes and adapted for the simulation. A generic scene with an arbitrary company backdrop would miss the specific requirements, so we agree with subject experts and learners which situations are representative.

What role does the virtual coach play?

It explains cases and gives feedback on learners’ decisions in the digital environment. It is based on a tailored competency model describing what people need to know, want and be able to do in their job; observation criteria make clear how a competency shows in a specific work situation.

Does the simulation replace classroom training and practice?

No. We combine the digital exercise with supplementary e-learning, reflective classroom sessions and application at work. After an exercise, participants discuss their decisions and try out what they have learned on the job; managers and people development check what support is needed. The simulator is one component of a wider learning architecture.

How is a training simulator developed?

Through a project sequence of simulator design, production and competency development: define target groups and performance situations, design scenes, film real situations and make them available technically. Target group, skills needs, available scenarios and technical delivery are clarified in advance; the platform, access and integrations are agreed for each assignment.

Prefer to talk directly?

What decision are you facing? Together, we clarify your situation, the people involved and the right next step.

Kira Rempel

Kira Rempel

Senior Consultant and Head of HR competence team

Your initial call

Let’s talk about your situation and what you want to develop in your organisation.

  • Your situation
  • What brings you to us
  • Possible next steps
Book an initial call